Projects Overview – What I’m Building and Why
This is an evolving list of the major projects I work on. Each one represents something I care about — from infrastructure and open protocols to browser-native frameworks, games, and developer education.
I’ll expand this page over time as projects evolve or new ideas take shape.
🛰 Xode RPC
Description:
Xode RPC is a public-good infrastructure project — a highly available Arbitrum RPC service that helps keep Livepeer orchestrators online and healthy. I run and maintain a fleet of RPC nodes, handle patching, pruning, upgrades, and provide peace of mind to those who rely on consistent service.
How It’s Used:
Several orchestrators in the Livepeer community rely on Xode RPC. Some pay in ETH, others via Stripe in USD, but the goal remains the same: keep orchestrator nodes running reliably and confidently.
Why It Matters:
For a long time, RPC outages were a major problem in the Livepeer network. This project helps solve that. It’s a paid service, but it operates like a public good — reducing uncertainty for node operators and raising the overall health of the network.
Future Ideas:
- Stay focused on Arbitrum RPC (no plans to expand to other chains for now)
- Continue automating maintenance tasks
- Document reliability metrics and uptime stats
☁️ Livepeer Cloud SPE
Description:
The Livepeer Cloud SPE (Special Purpose Entity) is a treasury-funded initiative designed to make Livepeer’s AI and video infrastructure easier to use, experiment with, and build on. I co-founded this project to offer real-time tools, transparent dashboards, and public infrastructure that grows network usage.
What I Maintain:
- Free-to-use RTMP + AI inference gateway powered by Livepeer
- Performance dashboards showing orchestrator rewards, fees, and reliability
- Security patches and protocol upgrades for Livepeer nodes
Next Steps:
We’re planning a new treasury proposal focused on growing demand. The goal is to use the Ziply Games platform as a real-world demo of Livepeer’s AI video inference capabilities — including funding inference credits and boosting marketing around it.
FIFA World Cup 2026 is our internal target — we want something playable and exciting in time for that global moment.
Future Ideas:
- Run real-time AI inference on interactive games
- Onboard more orchestrators into experimental workloads
- Share knowledge and code once unique use cases are proven
🎮 Ziply Games
Description:
Ziply Games is a platform for quick, browser-based, multiplayer games that require zero installation. It’s an experiment in SEO, Livepeer integration, and browser-native game development.
Games So Far:
- Tic-Tac-Toe
- Rock Paper Scissors
- Hangman
- In-progress: custom games like Scattergories-style word puzzles, crossword generators, and more
User Contributions:
While the core games will be curated, users will be able to generate parts of the game experience — like word lists for puzzles or themes for rounds.
Why It Matters:
This project is both a playground and a real-world product. It supports the SPE’s mission by creating demand for Livepeer’s AI inference layer, especially as we begin to integrate real-time video and generative content.
Future Ideas:
- Monetization via ads or game-based microservices
- Real-time generative avatars and video via Livepeer inference
- SEO as a growth strategy, not an afterthought
- Potential demo app for how local-first, multiplayer, AI-driven browser games can work
🧱 Local-First Framework (Web Components + Streams)
Description:
I’m building a lightweight, game-agnostic frontend framework that’s fully browser-native — no React, no Angular, no build step. Just Web Components, IndexedDB, and reactive streams.
Core Features:
- CQRS + Event Sourcing patterns
- IndexedDB-backed state with
liveQuery
updates - Automatically managed reactive streams to DOM
- No framework lock-in, no npm bloat
Why It Matters:
Frontend development has become unnecessarily complex. This framework is an effort to bring back a “view-source” era of simplicity — while still being reactive, testable, and capable of building serious apps.
Current Status:
I’ve gone through several iterations. Early attempts using raw browser events hit limitations — too brittle, too entangled. Moving to CQRS + observable streams has solved many of those headaches.
Future Ideas:
- Open source the framework
- Package starter templates for game devs or indie creators
- Offer it as a modern replacement for React in small-to-medium projects
🧠 mikezupper.com + Dev Education
Description:
This site is the hub for everything I work on — from Livepeer to games to the web platform itself. It’s where I document, reflect, and eventually teach.
Current Work:
- Weekly blog series (“What I Built This Week”)
- Project updates and architecture discussions
- Reflections on tooling, tradeoffs, and how to build lean
Upcoming Content:
- Dev newsletter (free + paid tiers)
- Screencasts, walkthroughs, and visual architecture docs
- Short and long-form courses:
- Backend with Rust
- Web development without frameworks
- Local-first architecture and data modeling
Community Ideas:
- Launch “The Zoop Troop🫡⚡️” — a perpetual learning community
- “Professor Zoop” persona for storytelling and teaching
- Podcast focused on developer tooling, architecture, and indie building
- Workshops, merch, and digital events
More projects coming soon…